Answer by Jessy
In order to be able to "disable" something, it generally must derive from Behaviour. (Renderer is a notable exception). If you see a checkbox in the Inspector, you can enable or disable it. There are a...
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My script says Assets/_Scripts/EnterExit.js(24,71): BCE0019: 'enabled' is not a member of 'UnityEngine.Component'. please help since I am only a modeler :)
View ArticleAnswer by unfox
Way to disable all scripts on object (C#): MonoBehaviour[] scriptComponents = someObject.GetComponents(); foreach(MonoBehaviour script in scriptComponents) { script.enabled = false; }
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